The Early Kickoff

Rules

Locked for the 2026-27 season — even if the draft gets redone. This page renders straight from scoring.json, the same file the scoring engine reads.

Every matchweek

Premier League matches only, final scores only

Your club wins+3
Your club draws+1
Your club loses0
Clean sheet — nothing conceded (a 0–0 pays both sides)+1
Goal rush — four or more goals in one match+1

End of season

once, at the final whistle in May

Champions+20
2nd–4th+10
5th–7th+5
Relegated-8

Doubled if your pick of the club came in round 4 or 5 (era active at season end). It’s per pick: the round-1 owner takes the base bonus while the round-5 owner of the same club doubles it. The relegation penalty is never doubled — bad luck is bad enough.

FA Cup

stage points stack as rounds are decided

Semi-final reached+4
Final reached+8
Winner+15

Win it all and the stages add up: +27 total.

Carabao Cup

stage points stack as rounds are decided

Semi-final reached0
Final reached+4
Winner+8

Win it all and the stages add up: +12 total.

Player events

anyone on your clubs, PL matches only — positions per the FPL feed

Hat-trick (3+ goals in one match)+2
Goal by a defender (each)+2
Goal by your GOALKEEPER (each — it happens)+15
Penalty saved+1
Red card (incl. second yellow)-3
…and if the man sent off is the goalkeeper, a chaos bonus on top+6
Golden Boot — top PL scorer plays for your club (May)+10
Playmaker — top PL assister plays for your club (May)+5
Dirtiest club — most yellow cards in the PL (May)-5

Chaos bonuses

recorded by the commissioner — no feed publishes them

Goal of the Month — scored by one of your players+2
Your manager sent to the stands+5
Your goalkeeper sent off (net, after the standard red card)+3

Keeper reds come straight from the player feed. Goal of the Month and touchline dismissals are not published as data anywhere, so they land when the commissioner logs them.

A worked example

Say your round-4 flier wins 4–0 with a goal from a center-back, finishes 6th in May, and loses a Carabao final along the way. That Saturday alone: +3 for the win, +1 clean sheet, +1 goal rush, +2 for the defender goal. In May: finishing 6th is +5, doubled to +10 because your pick came in round 4 or 5, plus +4 for the cup run to the final. And the other manager who owns the same club? He banks his own version of all of it.

The fine print

  • The format: five clubs each, snake draft, and any club can be taken by two different managers. Co-owners both bank everything the club earns, in full — results, bonuses, cups, player events, awards. No splitting.
  • Tiebreakers, in order: combined goal difference of your owned clubs, then combined goals scored, then the later Round-1 pick wins.
  • Re-drafts: ownership can change at a matchweek boundary. Points already earned stay with whoever earned them. Match points follow the owner at that matchweek; cup points follow the owner when the stage was decided; end-of-season bonuses, awards and the Round-2 doubling use the era active at GW38. Giant-killings compare pick numbers within the era the match was played in.
  • A defender hat-trick earns the hat-trick bonus and a point per goal.
  • Your own clubs meeting: you bank both results — you may own both sides of a fixture outright.
  • Award ties split the points evenly. A tied player on an unowned club still consumes a share, and splits can go to decimals — a three-way tie is worth a third each, and the standings show one decimal place. Decimals count in full for the tiebreakers.
  • January transfers: the Golden Boot and Playmaker go to whoever owns the club the player is registered to at season end — same as the FPL feed lists him. Goals scored in an old shirt still count toward his total.
  • Abandoned or postponed matches score nothing until the rearranged fixture finishes — the whole season recomputes from raw results a few times a day, so late changes sort themselves out.
  • Undrafted clubs appear in the table but score for nobody. European competitions are not scored (config flag exists if we get ideas).